The mobile revolution has not only changed the tools of play; it's changed the rules.
From toddlers to tweens to twenty-somethings, life is an ebook, ready to upload. Kids can—and do—play, connect, and communicate 24/7. The kind of device they own is secondary; a keyboard and fingers are really all they need. The rest is just i-candy.
Sandbox Summit will make sense of what this real-time technology is teaching our kids. And what their usage is teaching us. Come hear the latest research, touch the newest devices, and discover what happens after Gen Z.
Presented by the MIT Education Arcade and Comparative Media Studies April 17 and 18, 2012 Massachusetts Institute of Technology Cambridge, MA
Sandbox Summit discounts available before March 12, 2012 at the Boston Marriott Cambridge
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Sandbox Summit
Tuesday, Apr 17 8:00a
at
MIT Building E15 (Wiesner Building): MIT Bartos Theater,
Cambridge,
MA
Age Suitability:
None Specified
Tags:
technology, kids, education, toys, games, play, computers, digital, conferences, read, learn, mit, mobile, connect, apps, educational games, childrens media, childrens digital media, sandbox summit
Category:
Workshops & Classes
Creator: eventbrite
Creator: eventbrite
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